DUB-1

Drums

SEQ: the kick, the hats, the rim and the clap, as of 1.4.0 (build 671d9be). FM-1 firmware.
The Drums page
Drums 1/4: Hits' ring in segments; TIGHT, the kit.
The Kick page
Kick 2/4: Tune, Length, Punch, Rumble.
The Hats page
Hats 3/4: Level, Tone, Length.
The Pattern page
Pattern 4/4: five lanes; a key took it over.
Hits 55, Offbeats, on the big ring
Hits 55: Offbeats, the four zones round the ring.

1 · The Drums page SEQ · its part

KickKNOB 1
The kick's shape, a switch: Four (four on the floor), Ghost (two and four 10 dB down), Half (one and three), One (the downbeat). From the next bar.Four · Ghost · Half · One
HitsKNOB 2
How busy the hats are, in four zones (card 3).0 no hats · 100 the shaker's twelve
VaryKNOB 3
The kick's and hats' changes, more or less than Form's Vary. Far left Hold: the kick and the shaker kept (a section still brings its own kick).Hold · 0 as Form's · +50
KNOB 4
Empty. Duck is the Arrangement page's; Swing the Key page's.

2 · How the kick plays a shape a phrase

Its note
The key's root, F1 to B1 (44-62 Hz); below F, its fifth. One note a piece.
Held
A shape for 2 to 6 phrases (fewer as Vary rises), then drawn again round the knob: further from it with Vary up. On Four, always four in Full and Groove.
Sections
A Thin a step sparser; out in a Break and a fill's second half. Back whole after a Break. Motion's Breathes: out a bar or two now and then (sheet 11).
Opening
Four for two phrases, then down to the knob over six (till it's turned).

3 · Hits' zones KNOB 2, in segments

The shaker grows through all four, 0 to 12 steps, the last faded in. Said: "Hits 55, Offbeats".
Shaker0 – 14
"The shaker alone, a step more as it turns"; at 0: "No hats at all". The steps before the beats first.
Open hat15 – 39
"The open hat joins on one and three's offbeat": two a bar.
Offbeats40 – 69
"The open hat on every offbeat": the four "ands", the style's figure.
Rim70 – 100
"The rim joins on two and four: the dub snare", a short tok thrown into the echo.
The looseness rests some, the same each A bar; a busy B bar plays all. A Thin or Break: no shaker, no rim.

4 · The Kick page SEQ again

TuneKNOB 1
The kick's pitch, from the key's note.-12 · 0 · +12 semitones
LengthKNOB 2
How long it booms, around the kit's.-50 x0.44 · 0 · +50 x2.3
PunchKNOB 3
Its click and its start pitch.-50 no click · 0 the kit's · +50
RumbleKNOB 4
A dark roar under the kick: unpitched, 32-80 Hz, mono; its tail 2.5 to 5 s, ducked by each kick, swelling to the next. The pieces 14 (Steppers) to 62 (Fog).0 none · 49 -14 dB · 100 -7 dB

5 · The Hats page SEQ a third time

LevelKNOB 1
The shaker and the open hat against the kick: the Hats strip's Level.0 -12 dB · 50 x1 · 100 +12 dB
ToneKNOB 2
Dark to bright, round the piece's own.-50 the darkest · 0 · +50 the brightest
LengthKNOB 3
How long they ring, around the kit's.-50 x0.44 · 0 · +50 x2.3

6 · The Pattern page SEQ a fourth time

Keys
White 1-16 (F3-G5): the lane's steps, on or off. A black key held + a white: that step accented.
LaneKNOB 1
Kick, Shaker, Open, Rim, Clap.
AccentKNOB 2
How much quieter the other steps.0 alike · 50 · 100 -8 dB
ChanceKNOB 3
How likely the lane's steps play.0 – 100 % (the clap's 5)
PlayKNOB 4
Auto (generated) or Pattern (yours). The first key takes Auto's over. No looseness, no B bars; the sections still take lanes out.

7 · The clap Auto

Rare
On two or four now and then: 3% + 5% x the drums' amount (0 to 1) a chance, in Full and Groove. Three bursts and a tail, into the plate.

8 · The kick's shapes · the hats, a value in each zone before the looseness' rests

1 2 3 4 FOUR GHOST HALF ONE negras 1 2 3 4 SHAKER 8 OPEN HAT 25 OFFBEATS 55 RIM 85 shaker (its last step faded) open hat rim

The kit

ALGORITHM, any drums page: Tight, Deep (long, 808-ish), Punch (short, hard), Soft (a muffled thump), Dusty (darker, noisier hats).

Level, strips, SEQ held

OCT- / OCT+: the whole kit. SEL: white 4 (B3) the Kick strip, white 5 (C4) the Hats'; black 5 (D#4), black 4 (C#4): solo, throw. SEQ held: a nudge; held on: another kit.